Ikumi Nakamura, creator of Ghostwire: Tokyo, receives only a small mention in the credits

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 Ikumi Nakamura, creator of Ghostwire: Tokyo, receives only a small mention in the credits

Despite being the original creator of Ghostwire: Tokyo, Ikumi Nakamura has only received a special mention in the game’s credits. This has been corroborated since VGC taking advantage of the fact that the first reviews of the new Tango Gameworks, although the premiere will take place this Friday, March 25, on PS5 and PC. The former creative director of the project left development in May 2020, after becoming one of the stars of E3 2019, because the pressure of the process was affecting her health. She subsequently announced the foundation of her own studio working on an independent project.



According to reports from VGC, to see Ikumi Nakamura in the credits of Ghostwire: Tokyo we have to wait about nine minutes. This is because it appears in the special thanks section, and not even in the one related to the study, but in a separate mention in which there are only her and Naoki Katakai, artistic director who also left the company to go to Unseen, Nakamura’s studio. Both are the only ones that appear in this alternative section of the special thanks, as you can see in the image available below:



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Abandon Tango Gameworks Prioritizing Your Health



Ikumi Nakamura he explained that he made the decision to leave Tango Gameworks “before it was too late” as the pressure of development was taking a toll on his health. Still, even when he was already out of the study, he admitted that he considered Ghostwire: Tokyo he was “his son”, although “it didn’t make sense” to continue in the job without good health because “you can’t play games if you’re not healthy”. Shinji Mikami, the famous creator of the saga resident Evil and head of Tango Gameworks, explained in an interview that the original idea for the game was Nakamura’s, leaving him in an advisory position.



Ghostwire: Tokyo It will be released on Friday, March 25 on PS5 and PC. In Vandal we have already been able to play it thoroughly to tell you about it in our analysis that “it is a game that, depending on where you look, can be incredible, surprising, impressive, lazy, crude and wasted”.



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