Terrifying Games We Still Haven’t Recovered From

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 Terrifying Games We Still Haven’t Recovered From


When you wander down certain paths on the internet, you might come across the SCP Foundation, a creative commons wiki about a fictional organization that tries to contain nigh-invincible eldritch abominations, reality-warping locations, and the occasional set of sentient Lego blocks. So what happens when a bunker containing the most dangerous instances experiences a full-scale breakout, you ask? “SCP – Containment Breach” answers that question.



In “SCP – Containment Breach,” players have to escape a facility in the middle of a massive, titular containment breach. Most games would let audiences control a scientist or a soldier, but “Containment Breach” shoves players into the orange jumpsuit of a lowly Class-D. As a member of the foundation’s army of sacrificial guinea pigs hand-picked from death-row inmates, don’t expect any weapons or rescue in “Containment Breach.” Instead, expect existential dread and procedurally generated rooms.



Since “SCP – Containment Breach” revolves largely around entities that can literally kill with a touch, tension comes from the mere act of survival. Players can only run away, and each enemy acts differently. The main obstacle, SCP-173, only moves (and snaps necks) when players don’t look at it, so not only do gamers need to keep eyes locked on 173, they also have to maintain a blinking meter that constantly ticks down. Once that’s empty, the player character blinks whether they want to or not. Conversely, another enemy, SCP-096, is the exact opposite; it is passive so long as players don’t look at it, but once they see its face, it’s game over.



Audiences have several options to experience the scares. They can play the original version or the Unity version of “SCP – Containment Breach.” Neither is superior to the other, and each offers a unique adventure.